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Portrait: companions/fe/iso_5

ISO-5R

Hutt-employed scientists designed and manufactured advanced war droids unlike anything the galaxy has seen. Recently decommissioned from Makeb, this ISO-5R unit is ready to serve more civilian needs.

Attributes

Metadata

Used in conditions

This companion is referenced in the following conditions to check if the condition is met.

"Player has met" checks

Gift reactions

Use gifts to increase your influence with this companion. Make sure to use gifts loved by the companion for the highest influence gain!

TypeReaction
WeaponIndifferent
Military GearIndifferent
CourtingIndifferent
LuxuryIndifferent
TechnologyLike ++
Republic MemorabiliaIndifferent
Imperial MemorabiliaIndifferent
Cultural ArtifactIndifferent
TrophyIndifferent
Underworld GoodIndifferent
DelicaciesIndifferent
MaintenanceLove ++++

Abilities

DPS spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Blaster Riflepassive

Tactical Missile

Fires missiles that hits all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets.

FQN: abl.​companion.​unique.​mtx.​iso_5.​dps.​aoe_attack

Tactical Missile
99022.5sinstant30 m

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​unique.​mtx.​iso_5.​dps.​single_target_attack

Blast
9607sinstant30 m

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​mtx.​iso_5.​dps.​single_stun

Electro Dart
100045sinstant30 m

[buff_controller_new]

FQN: abl.​companion.​buff_controller_new

[buff_controller_new]
1noneinstantany

Flame Burst

Burns the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​mtx.​iso_5.​dps.​single_target_dot

Flame Burst
97012s1s channel30 m

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​unique.​mtx.​iso_5.​dps.​execution_attack

Calculated Precision
98020s1s cast30 m
Healing spec
NamePriorityCooldownActivationRange
Ardent Protectorpassive
Weapon Proficiency: Blaster Riflepassive
Covert Medicpassive
Self Preservationpassive

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​single_target_mez

Electro-Stasis
99845s0.5s cast30 m

[buff_controller_new]

FQN: abl.​companion.​buff_controller_new

[buff_controller_new]
1noneinstantany

Kolto Shot

Heals a friendly target for <<1>>.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​channel_heal_2

Kolto Shot
9003.5sinstant30 m

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​beast

Ardent Protector
10004sinstant21-45 m

Kolto Scan Process

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​single_target_hot

Kolto Scan Process
98012sinstant30 m

Quick Kolto Burst

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​single_target_heal

Quick Kolto Burst
97010s1.7s cast30 m

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​kolto_shell

Trauma Probe
99920sinstant30 m
Tank spec
NamePriorityCooldownActivationRange
Threat Boosterpassive
Weapon Proficiency: Blaster Riflepassive
Armor Proficiency: Shield Generatorpassive

Provoking Flare

Fires a flare taunting attacking enemies forcing them to attack your companion and generates a moderate amount of threat.

FQN: abl.​companion.​unique.​mtx.​iso_5.​tank.​aoe_taunt

Provoking Flare
97020sinstant30 m

Powered Shot

Blasts the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

FQN: abl.​companion.​unique.​mtx.​iso_5.​tank.​single_target_attack

Powered Shot
9907.5sinstant30 m

Reinforcing Taunt

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​unique.​mtx.​iso_5.​tank.​single_target_taunt

Reinforcing Taunt
100012sinstant30 m

[buff_controller_new]

FQN: abl.​companion.​buff_controller_new

[buff_controller_new]
1noneinstantany

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​unique.​mtx.​iso_5.​tank.​aoe_pull_mk2

Multi-Grapple
96040sinstant4-30 m

Electronics Overload

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​unique.​mtx.​iso_5.​tank.​aoe_attack

Electronics Overload
98015sinstant4 m