1. NPCs
  2. location
  3. belsavis
  4. class
  5. smuggler
  6. aiding_and_abetting
  7. officer_legat
Portrait

Officer Legat

Level 42 | Strong | Scoundrel


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m990100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m980100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.officer_legat

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc01
  • Material: head_human_bmf_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bmf_archetype
  • Material: face_spmic01_med_sp_a02c01_u
hairhair_human_bmf_non_a02
  • Material: hair_human_non_a02_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c21_m
          Body details
          SlotDetails
          chestchest_baggy_bmf_archetype
          • Material: chest_baggy_heavy_ge_a16military09_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_heavy_ge_a16military09_u_v02
          handhand_gauntlet_bmf_archetype
          • Material: hand_gauntlet_heavy_ge_a16military09_u
          waistwaist_belt_bmf_archetype
          • Material: waist_belt_heavy_ge_a16military09_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_heavy_ge_a16military09_m_v02
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military09_u