1. NPCs
  2. location
  3. tatooine
  4. mob
  5. humanoid
  6. imperial
  7. ghost_cell_master_assassin
Portrait

Ghost Cell Master Assassin

Level 26-27 | Strong | Stealth Assassin


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany500100%

Jet Boost

FQN: abl.​npc.​ability.​tech.​jet_boost

Jet Boost
20sinstant4 m220100%

Stealth Strike

FQN: abl.​npc.​ability.​tech.​stealth_strike

Stealth Strike
6s1.5s cast4-30 m200100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m150100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon

Sever Tendon
15sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16774542257121193016

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bms_archetype
  • + face_bhgoggles01_bms_heavy_bh_a03_breather
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow03_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a15_back
          • + chest_tight_bms_med_ge_a15_chest
          • + chest_tight_bms_med_ge_a15_hoodup
          • Material: chest_tight_med_ge_a15mercenary04_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a15mercenary04_u_v01
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_a15_forearm
          • Material: hand_glove_med_ge_a15mercenary04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a15_front
          • + waist_belt_bms_med_ge_a15_back
          • + waist_belt_bms_med_ge_a15_sling
          • Material: waist_belt_med_ge_a15mercenary04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a15mercenary04_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a15_shin
          • Material: boot_tall_med_ge_a15mercenary04_u