1. PNJs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. grizzled_bartender
Portrait

Barman

Level 9-11 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bms_african_a01
  • Material: head_twilek_bms_african_a01_v04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 4)
 skincolor_twilek_non_h04_p
     skincolor_twilek_non_h08_p
       skincolor_twilek_non_h01_p
         skincolor_twilek_non_h02_p
          eyecolor
           eyecolor_twilek_non_h04_s
            complexion
            (one of 4)
            comp_twilek_non_c17_m
              comp_twilek_non_c07_m
                comp_twilek_non_c03_m
                  comp_twilek_non_c09_m
                    ageage_twilek_non_mid01_m
                      Body details
                      SlotDetails
                      chest
                      (one of 3)
                      chest_tight_bms_archetype
                      • + chest_tight_bms_light_ge_a08_chest
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      chest_tight_bms_archetype
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      chest_tight_bms_archetype
                      • + chest_tight_bms_light_ge_a08_scarf
                      • + chest_tight_bms_light_ge_a08_shld
                      • Material: chest_tight_light_ge_a08repcitizen04_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_light_ge_a08repcitizen04_u_v02
                      handhand_naked_bms_archetype
                      • Material: hand_naked_twilek_young_a01c01_bms
                      • Skin slot 0: hand_naked_twilek_young_a01c01_bms
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_light_ge_a08_front
                      • Material: waist_belt_light_ge_a08repcitizen04_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_light_ge_a08repcitizen04_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_light_ge_a08_shin
                      • Material: boot_tall_light_ge_a08repcitizen04_u