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Portrait

Imperial Footsoldier

Level 75-80 | Standard | Crusher


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m2100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16229049282121719410

Metadata

Appearance

3D model
Facial details
SlotDetails
head[empty]
faceface_gehelmet26_bfn_archetype
  • Material: face_gehelmet26_heavy_ge_a11impheavy04_u
skincolor
 skincolor_human_caucasian_h06_p
    Body details
    SlotDetails
    chestchest_armor01_bfn_archetype
    • Material: chest_armor01_heavy_ge_a11impheavy05_u
    bracerbracer_short_bfn_archetype
    • Material: bracer_short_med_ge_a09impsoldier05_u_v02
    handhand_glove_bfn_archetype
    • Material: hand_glove_heavy_ge_a11impheavy02_u
    waistwaist_belt_bfn_archetype
    • Material: waist_belt_heavy_ge_a11impheavy04_u
    legleg_armor02_bfn_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_f_v01
    bootboot_tall_bfn_archetype
    • Material: boot_tall_heavy_ge_a11impheavy01_u
    All NPCs with this appearance (3)