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Portrait

Selkath Resistance Fighter

Level 75-80 | Standard | Jedi Recon Support


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​project

Project
12sinstant15 m200100%

Force Slow

Deals kinetic damage and slows the target's movement speed by 50% for 6 seconds. NOTE - Balanced for a Caster NPCs, due to the length of the snare.

FQN: abl.​npc.​ability.​force.​force_slow

Force Slow
15sinstant30 m120100%

Force Exhaustion

DNT Progressively slows the target from 60% to 10% movement speed over <<1[%d seconds/%d second/%d seconds]>> and deals <<3[%d/%d/%d]>> kinetic damage each second. At the end of the duration the target is crushed, and takes an additional <<2[%d/%d/%d]>> kinetic damage.

FQN: abl.​npc.​ability.​force.​force_exhaustion

Force Exhaustion
21sinstant15 m70100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m50100%

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13sinstant4 m30100%

Benevolence

Heals a friendly target for a moderate amount of health. Long Cooldown.

FQN: abl.​npc.​ability.​force.​benevolence

Benevolence
30s3.5s cast15 m20100%

Salvation

Heals all allies within 8m of the target for 10s. Overbalanced since it is a GTAOE.

FQN: abl.​npc.​ability.​force.​salvation

Salvation
9s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v03
  • Eye material: eye_selkath_non_a03_v03
faceface_gehelmet158_bmn_archetype
  • Material: face_gehelmet158_med_ge_a126c01_u
Body details
SlotDetails
chestchest_invisible_bmn_archetype
  • + chest_invisible_bmn_med_ge_a126_body
  • + chest_invisible_bmn_med_ge_a126_straps
  • + chest_invisible_bmn_med_ge_a126_shoulder
  • Material: chest_invisible_med_ge_a126c02_u
bracerbracer_invisible_bmn_archetype
  • + bracer_invisible_bmn_med_ge_a126_forearm
  • Material: bracer_invisible_med_ge_a126c01_u
handhand_glove_bmn_archetype
  • Material: hand_glove_med_ge_a126c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_tr_mtx10_back
  • + waist_belt_bmn_heavy_tr_mtx10_belt
  • + waist_belt_bmn_heavy_tr_mtx10_front
  • Material: waist_belt_heavy_tr_mtx10c01_u
legleg_invisible_bmn_archetype
  • + leg_invisible_bmn_med_ge_a126_lower
  • Material: leg_invisible_med_ge_a126c01_u
bootboot_tall04_bmn_archetype
  • + boot_tall04_bmn_med_ge_a126_foot
  • Material: boot_tall04_med_ge_a126c01_u
All NPCs with this appearance (2)