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  7. czerka_security_overseer
Portrait

Czerka Security Overseer

Level 47-48 | Elite | Foot Soldier


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Portable Cover

Drops a portable cover generator, increasing your defense against targets in your cone of cover. Lasts 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Take Portable Cover
6sinstant30 m1000100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m990100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m980100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmf_non_a12
  • + hair_human_bmf_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber03_sideburns
  • + facehair_human_bmf_asian_sm_cyber03_beard
  • Material: facehair_human_non_sm_cyber03_u
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h19_p
       skincolor_human_non_h21_p
        haircolor
        (one of 2)
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c21_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmf_archetype
                  • + chest_tight_bmf_med_ge_a14_collar
                  • + chest_tight_bmf_med_ge_a14_chest
                  • + chest_tight_bmf_med_ge_a14_arm
                  • Material: chest_tight_med_ge_a14military02_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_med_ge_a14military02_u_v02
                  handhand_gauntlet_bmf_archetype
                  • + hand_gauntlet_bmf_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military02_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_med_ge_a14_front
                  • + waist_belt_bmf_med_ge_a14_back
                  • + waist_belt_bmf_med_ge_a14_sling
                  • Material: waist_belt_med_ge_a14military02_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_med_ge_a14military02_m_v01
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military02_u
                  All NPCs with this appearance (2)