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Portrait

Rellu

Level 32 | Weak | Gunslinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c15_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_heavy_bh_a02_shld
            • + chest_armor01_bmn_heavy_bh_a02_arm
            • + chest_armor01_bmn_heavy_bh_a02_back
            • Material: chest_armor01_heavy_ge_a24mandalorian04_u
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a24mandalorian04_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_ge_a24mandalorian04_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_bh_a02_back
            • + waist_belt_bmn_heavy_bh_a02_front
            • + waist_belt_bmn_heavy_bh_a02_sling
            • Material: waist_belt_heavy_ge_a24mandalorian04_u
            legleg_armor01_bmn_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_bh_a02_shin
            • Material: boot_tall_heavy_ge_a24mandalorian04_u