1. NPCs
  2. location
  3. war_world
  4. quesh
  5. mob
  6. humanoid
  7. republic
  8. republic_security_guard_large_aggro
Portrait

Republic Security Guard

Level 36-37 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_trhelmet05_bmn_archetype
  • Material: face_gehelmet25_heavy_ge_a06reptrooper02_u
Body details
SlotDetails
chestchest_trencharmor_bmn_archetype
  • + chest_trencharmor_bmn_heavy_tr_a06_loin
  • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_tr_a06_forearm
  • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_tr_a06_back
  • Material: waist_belt_heavy_ge_a06reptrooper02_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_a06_shin
  • Material: boot_tall_heavy_ge_a06reptrooper02_u
All NPCs with this appearance (22)