1. NPCs
  2. location
  3. war_world
  4. quesh
  5. mob
  6. humanoid
  7. republic
  8. republic_officer
Portrait

Republic Officer

Level 36-37 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a02
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bfn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 2)
hair_human_bfn_non_a07
  • Material: hair_human_non_a07_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
(one of 2)
 skincolor_human_non_h05_p
     skincolor_human_non_h01_p
      haircolor
      (one of 2)
       haircolor_human_non_h01_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c07_f
              Body details
              SlotDetails
              chestchest_baggy_bfn_archetype
              • Material: chest_baggy_med_ge_a02repofficer04_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a02repofficer04_u_v01
              handhand_glove_bfn_archetype
              • Material: hand_glove_med_ge_a02repofficer04_u
              waistwaist_belt_bfn_archetype
              • Material: waist_belt_med_ge_a02repofficer04_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a02repofficer04_f_v01
              bootboot_tall_bfn_archetype
              • Material: boot_tall_med_ge_a02repofficer04_u