1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. v_street
  7. v_street_hood
Portrait

V Street Hood

Level 21-22 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_ponytail
  • Material: hair_human_non_a07_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a10
  • + hair_human_bfn_non_a10_spikes
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h33_p
       skincolor_human_non_h30_p
        haircolor
        (one of 3)
         haircolor_human_non_h13_p
           haircolor_human_non_h10_p
             haircolor_human_non_h12_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c26_f
                  comp_human_non_c20_f
                    comp_human_non_c28_f
                      facepaint
                      (one of 3)
                      makeup_human_non_c13_f
                        facepaint_non_non_none_u
                          makeup_human_non_c01_f
                            Body details
                            SlotDetails
                            chestchest_tight_bfn_archetype
                            • + chest_tight_bfn_med_ge_a20_hooddown
                            • + chest_tight_bfn_med_ge_a20_shld
                            • + chest_tight_bfn_med_ge_a20_tunic
                            • Material: chest_tight_med_ge_a20refugee01_f
                            bracerbracer_short_bfn_archetype
                            • Material: bracer_short_med_ge_a20refugee01_u_v01
                            handhand_glove_bfn_archetype
                            • Material: hand_glove_med_ge_a20refugee01_u
                            waistwaist_belt_bfn_archetype
                            • Material: waist_belt_med_ge_a20refugee01_u
                            legleg_pant_bfn_archetype
                            • Material: leg_pant_med_ge_a20refugee01_v01_f
                            bootboot_tall_bfn_archetype
                            • + boot_tall_bfn_med_ge_a20_straps
                            • Material: boot_tall_med_ge_a20refugee01_u