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  7. lobby_guard
Portrait

Lobby Guard

Level 48 | Weak | Tech Junkie


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m220100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m200100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m150100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m125100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m100100%

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m90100%

Heat Beam

FQN: abl.​npc.​ability.​rifle.​heat_beam

Heat Beam
15s6s channel30 m80100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet13_bmn_archetype
  • + face_gehelmet13_bmn_heavy_ge_a04_visor
  • Material: face_gehelmet13_heavy_ge_a04reptrooper01_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h06_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_armor01_bmn_archetype
          • + chest_armor01_bmn_heavy_tr_a03_back
          • + chest_armor01_bmn_heavy_tr_a03_bandoleer
          • Material: chest_armor01_heavy_ge_a04reptrooper01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_tr_a03_back
          • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_tr_a03_front
          • Material: waist_belt_heavy_ge_a04reptrooper01_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_tr_a03_shin
          • Material: boot_tall_heavy_ge_a04reptrooper01_u
          All NPCs with this appearance (3)