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  3. corellia
  4. class
  5. sith_warrior
  6. protect_vowrawn
  7. assassin_bounty_hunter
Portrait

Bounty Hunter Assassin

Level 47 | Elite | Mandalorian Commando


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m125100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m100100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m65100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m60100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m55100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m40100%

Death from Above

NPC Version of death from above

FQN: abl.​npc.​ability.​pistol.​death_from_above

Death from Above
30s3s channel30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.vowrawn_bounty_hunter_assassin

Starts conversation: cnv.location.corellia.class.sith_warrior.bounty_hunter_assassin

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a18_shld
  • + chest_baggy_bms_heavy_ge_a18_chest
  • + chest_baggy_bms_heavy_ge_a18_back
  • Material: chest_baggy_heavy_ge_a18mercenary04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_ge_a18_forearm
  • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_a18_front
  • + waist_belt_bms_heavy_ge_a18_back
  • Material: waist_belt_heavy_ge_a18mercenary04_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_a18mercenary04_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_a18_shin
  • Material: boot_tall_heavy_ge_a18mercenary04_u