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  7. pleasure_den_reveller_ambient
Portrait

Pleasure Den Reveler

Level 37-38 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_sides
  • Material: hair_human_non_a11_v01_f
hair_human_bfn_non_a05
  • + hair_human_bfn_non_a05_ponytail
  • Material: hair_human_non_a05_v01_f
skincolor
(one of 4)
 skincolor_human_non_h15_p
     skincolor_human_non_h17_p
       skincolor_human_non_h19_p
         skincolor_human_non_h22_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h11_p
                 haircolor_human_non_h13_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h05_s
                     eyecolor_human_non_h02_s
                      complexion
                      (one of 4)
                      comp_human_non_c22_f
                        comp_human_non_c20_f
                          comp_human_non_c01_f
                            comp_human_non_c05_f
                              Body details
                              SlotDetails
                              chestchest_tight_bfn_archetype
                              • + chest_tight_bfn_med_ge_a15_back
                              • + chest_tight_bfn_med_ge_a15_hooddown
                              • Material: chest_tight_med_ge_a15mercenary02_f
                              bracerbracer_short_bfn_archetype
                              • Material: bracer_short_med_ge_a15mercenary02_u_v02
                              handhand_glove_bfn_archetype
                              • + hand_glove_bfn_med_ge_a15_forearm
                              • Material: hand_glove_med_ge_a15mercenary02_u
                              waistwaist_belt_bfn_archetype
                              • + waist_belt_bfn_med_ge_a15_front
                              • + waist_belt_bfn_med_ge_a15_back
                              • + waist_belt_bfn_med_ge_a15_sling
                              • Material: waist_belt_med_ge_a15mercenary02_u
                              legleg_pant_bfn_archetype
                              • Material: leg_pant_med_ge_a15mercenary02_f_v02
                              bootboot_tall_bfn_archetype
                              • + boot_tall_bfn_med_ge_a15_shin
                              • Material: boot_tall_med_ge_a15mercenary02_u