1. NPCs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. empire
  8. poi032
  9. mob01
  10. weak_r_01
Portrait

Regulator Field Scout

Level 52-53 | Weak | Spotter


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m1000100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bma_archetype
  • + face_gehelmet07_bma_med_ge_a07_goggles
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
hairhair_human_bma_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bma_asian_sw_cyber01_bottom
  • + facehair_human_bma_asian_sw_cyber01_top
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_human_non_h29_p
    complexioncomp_human_non_c27_m
      Body details
      SlotDetails
      chestchest_tight_bma_archetype
      • + chest_tight_bma_med_ge_a39_collar
      • Material: chest_tight_med_ge_a39mercsoldier01_m
      bracerbracer_short_bma_archetype
      • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
      handhand_gauntlet_bma_archetype
      • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
      waistwaist_belt_bma_archetype
      • + waist_belt_bma_med_ge_a40_back
      • + waist_belt_bma_med_ge_a40_front
      • Material: waist_belt_med_ge_a40mercofficer01_u
      legleg_pant_bma_archetype
      • Material: leg_pant_med_ge_a20refugee02_v02_m
      bootboot_tall_bma_archetype
      • Material: boot_tall_med_ge_a39mercsoldier01_u
      All NPCs with this appearance (2)