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  7. republic_salvage_technician
Portrait

Republic Salvage Technician

Level 50 | Weak | Fire Bomber


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m0100%

Rocket Blast

FQN: abl.​npc.​ability.​tech.​rocket_blast

Rocket Blast
9sinstant30 m0100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Fire Bomb
12s3s cast30 m0150%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a05_goggles
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c25_m
                          comp_human_non_c01_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_trenchtight_bmn_archetype
                                • + chest_trenchtight_bmn_heavy_tr_a05_back
                                • Material: chest_trenchtight_heavy_ge_a05reptrooper01_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_heavy_ge_a05reptrooper01_u_v02
                                handhand_gauntlet_bmn_archetype
                                • Material: hand_gauntlet_heavy_ge_a05reptrooper01_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_heavy_tr_a05_back
                                • Material: waist_belt_heavy_ge_a05reptrooper01_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_heavy_ge_a05reptrooper01_m_v02
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_heavy_ge_a05reptrooper01_u
                                All NPCs with this appearance (3)