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  3. hoth
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  5. humanoid
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  7. sith_acolyte
Portrait

Sith Acolyte

Level 46-47 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h35_p
     skincolor_human_non_h25_p
       skincolor_human_non_h32_p
        haircolor
        (one of 4)
         haircolor_human_non_h14_p
           haircolor_human_non_h04_p
             haircolor_human_non_h15_p
               haircolor_human_non_h03_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 2)
                  comp_human_non_c21_m
                    comp_human_non_c09_m
                      Body details
                      SlotDetails
                      chestchest_trenchtight_bmn_archetype
                      • + chest_trenchtight_bmn_med_sw_a04_hooddown
                      • Material: chest_trenchtight_med_sw_a04c01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_sw_a04c01_u_v02
                      handhand_gauntlet_bmn_archetype
                      • Material: hand_gauntlet_med_sw_a04c01_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_sw_a04_front
                      • Material: waist_belt_med_sw_a04c01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_sw_a04c01_m_v01
                      bootboot_thigh_bmn_archetype
                      • Material: boot_thigh_med_sw_a04c01_u
                      All NPCs with this appearance (3)