1. NPCs
  2. test
  3. hlarsen
  4. homework
  5. boss2_r_01
Portrait

[boss2_r_01]

Level 50 | Champion | Maniac


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[boss_aoe_snare_and_nuke]

FQN: abl.​test.​hlarsen.​homework.​boss_aoe_snare_and_nuke

[boss_aoe_snare_and_nuke]
20s6s channel30 m50100%

Cryo Gun

FQN: abl.​npc.​ability.​rifle.​cryo_gun

Cryo Gun
15s5s channel30 m40100%

Cryo Blast

Fire a single cryo blast at the target. Has a short cast time.

FQN: abl.​npc.​ability.​rifle.​cryo_blast

Cryo Blast
1.5sinstant30 m30100%

[ice_beam]

FQN: abl.​test.​hlarsen.​homework.​ice_beam

[ice_beam]
15s6s channel30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_rattataki_bms_african_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
eyecolor
 eyecolor_rattataki_non_h01_s
    complexioncomp_rattataki_non_sith20_02_u
      Body details
      SlotDetails
      chestchest_armor01_bms_archetype
      • + chest_armor01_bms_heavy_tr_tier_a02_gear
      • + chest_armor01_bms_heavy_tr_tier_a02_shld
      • Material: chest_trencharmor_heavy_tr_tier_a02c01_u
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_tr_tier_a02c01_u_v01
      handhand_glove_bms_archetype
      • + hand_glove_bms_heavy_tr_tier_a02_forearm
      • Material: hand_glove_heavy_tr_tier_a02c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_tr_tier_a02_back
      • + waist_belt_bms_heavy_tr_tier_a02_front
      • Material: waist_belt_heavy_tr_tier_a02c01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_heavy_tr_tier_a02c01_m_v01
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_tr_tier_a02_shin
      • Material: boot_tall_heavy_tr_tier_a02c01_u