1. NPCs
  2. cinematic_extras
  3. zakuul
  4. zakuul_citizen_h
Portrait

Zakuul Citizen H

Level 1 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bothan_bfn_a01
  • Material: head_bothan_bfn_a01_v03
  • Eye material: eye_chagrian_non_a01_c01
hair[empty]
haircolor[empty]
Body details
SlotDetails
chestchest_tunic_bfn_archetype
  • Material: chest_tunic_light_ge_mtx05bindo01_u
handhand_naked_bfn_archetype
  • Material: hand_naked_african_young_a01c01_bfn
  • Skin is shown in slot 0 but no skin material defined
  • Skin color is hued into slot: 0
legleg_skirt_bfn_archetype
  • Material: leg_skirt_med_ss_a01c03_u_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_mtx30_shin
  • Material: boot_tall_med_ge_mtx30kuat01_u