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  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. bonus
  7. patron
Portrait

Alem "Whisper" Reesus

Level 70 | Elite | Mercenary


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​bonus.​ranged_cooldown

Ranged Attack
5sinstant4-30 m300100%

Savage Kick

Kicks the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on slowed or immobilized targets.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​bonus.​savage_kick

Savage Kick
40sinstant4 m200100%

Obliteration

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​bonus.​obliterate

Obliteration
15sinstant6 m100100%

Flame Sweep

FQN: abl.​npc.​ability.​tech.​flame_sweep

Flame Sweep
12sinstant4 m50100%

[agro_pulse_cast]

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​bonus.​agro_pulse_cast

[agro_pulse_cast]
1sinstantany25100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m10100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m0100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bms_asian_a01
  • Material: head_twilek_bms_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smeye01_bms_archetype
  • Material: face_smeye01_light_ge_mtx106c01_u
skincolor
 skincolor_twilek_non_h01_p
    eyecolor
     eyecolor_twilek_non_h07_s
      complexioncomp_twilek_non_c03_u
        facepainttattoo_twilek_non_good01_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_mtx43_back
          • + chest_tight_bms_med_ge_mtx43_chest
          • + chest_tight_bms_med_ge_mtx43_shld
          • Material: chest_tight_med_ge_mtx43c02_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a15mercenary04_u_v01
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_mtx119_bracer
          • Material: hand_glove_med_ge_mtx119c01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a15_front
          • + waist_belt_bms_med_ge_a15_back
          • + waist_belt_bms_med_ge_a15_sling
          • Material: waist_belt_med_ge_a15mercenary04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_bh_mtx04c01_m
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_mtx95_shin
          • Material: boot_tall_heavy_ge_mtx95c01_u