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Portrait

Alliance Agent

Level 70 | Standard | Scout


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_non_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • + hair_human_bfn_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
skincolor[empty]
haircolor
 haircolor_human_non_h15_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c31_f
        Body details
        SlotDetails
        chestchest_baggy_bfn_archetype
        • + chest_baggy_bfn_med_ge_mtx103_collar
        • + chest_baggy_bfn_med_ge_mtx103_shld
        • + chest_baggy_bfn_med_ge_mtx103_pouches
        • + chest_baggy_bfn_med_ge_mtx103_loin
        • Material: chest_baggy_med_ge_mtx103c01_u
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_ge_mtx103c01_u
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_med_ge_mtx103_cuff
        • Material: hand_glove_med_ge_mtx103c01_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_ge_mtx103_front
        • + waist_belt_bfn_med_ge_mtx103_sling
        • Material: waist_belt_med_ge_mtx103c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_ge_mtx103c01_u
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_ge_mtx103_pads
        • Material: boot_tall_med_ge_mtx103c01_u
        All NPCs with this appearance (3)