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  6. alliance_commander_male_a01
Portrait

Alliance Officer

Level 70 | Standard | Scout


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bma_archetype
  • + face_trhelmet02_bma_ge_mtx107_visor
  • Material: face_trhelmet02_heavy_ge_mtx107c01_u
hairhair_human_bma_mtx_a06
  • Material: hair_human_mtx_a06_v01_u
facehair[no archetype]
  • + facehair_human_bma_asian_sm_cyber04_bottom
  • + facehair_human_bma_asian_sm_cyber04_front
  • + facehair_human_bma_asian_sm_cyber04_stache
  • + facehair_human_bma_asian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_caucasian_h04_p
    eyecolor
     eyecolor_sith_non_h01_s
      complexioncomp_human_non_eyebrow02_m
        Body details
        SlotDetails
        chestchest_armor01_bma_archetype
        • + 1701440 – not found
        • Material: chest_armor01_heavy_ge_mtx107c01_u
        bracerbracer_short_bma_archetype
        • Material: bracer_short_heavy_ge_mtx107c01_u
        handhand_gauntlet_bma_archetype
        • + hand_gauntlet_bma_heavy_ge_mtx107_forearm
        • Material: hand_gauntlet_heavy_ge_mtx107c01_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_heavy_ge_mtx107_front
        • + waist_belt_bma_heavy_ge_mtx107_back
        • Material: waist_belt_heavy_ge_mtx107c01_u
        legleg_armor01_bma_archetype
        • Material: leg_armor01_heavy_ge_mtx107c01_u
        bootboot_tall_bma_archetype
        • + boot_tall_bma_heavy_ge_mtx107_shin
        • Material: boot_tall_heavy_ge_mtx107c01_u
        All NPCs with this appearance (3)