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  7. alliance_soldier_female_a03
Portrait

Alliance Trooper

Level 70 | Standard | Scout


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet05_bfn_archetype
  • Material: face_gehelmet05_heavy_ge_mtx105c01_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor[empty]
haircolor
 haircolor_human_mtx_h04_p
    eyecolor
     eyecolor_human_non_h04_s
      complexion[empty]
      Body details
      SlotDetails
      chestchest_baggy_bfn_archetype
      • + chest_baggy_bfn_med_ge_mtx118_armor
      • + chest_baggy_bfn_med_ge_mtx118_loin
      • Material: chest_baggy_med_ge_mtx118c01_u
      bracerbracer_short_bfn_archetype
      • Material: bracer_short_med_ge_mtx118c01_u
      handhand_glove_bfn_archetype
      • + hand_glove_bfn_med_ge_mtx118_cuffs
      • Material: hand_glove_med_ge_mtx118c01_u
      waistwaist_belt_bfn_archetype
      • + waist_belt_bfn_med_ge_mtx118_front
      • + waist_belt_bfn_med_ge_mtx118_back
      • Material: waist_belt_med_ge_mtx118c01_u
      legleg_pant_bfn_archetype
      • Material: leg_pant_med_ge_mtx118c01_u
      bootboot_tall_bfn_archetype
      • + boot_tall_bfn_med_ge_mtx118_cover
      • Material: boot_tall_med_ge_mtx118c01_u
      All NPCs with this appearance (3)