1. NPCs
  2. location
  3. corellia
  4. vendor
  5. vendor_weapons_h1_g1_rep_poi00_wilderness
Portrait

Armsmaster Strade <Weapons Vendor>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.weapon.level_46_47
  • pkg.vendor.weapon.level_48_49
  • pkg.vendor.weapon.level_50_50
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bfn_archetype
  • + face_gehelmet07_bfn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
skincolor
 skincolor_human_non_h08_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_f
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_med_tr_a01_pocket
        • + chest_tight_bfn_med_tr_a01_collar
        • Material: chest_tight_med_ge_a01repsoldier03_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_ge_a01repsoldier03_u_v01
        handhand_gauntlet_bfn_archetype
        • + hand_gauntlet_bfn_med_tr_a01_front
        • Material: hand_gauntlet_med_ge_a01repsoldier03_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_tr_a01_back
        • + waist_belt_bfn_med_tr_a01_front
        • Material: waist_belt_med_ge_a01repsoldier03_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_ge_a01repsoldier03_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_tr_a01_shin
        • Material: boot_tall_med_ge_a01repsoldier03_u