1. PNJ
  2. location
  3. corellia
  4. vendor
  5. vendor_weapons_h1_g1_rep_poi00_wilderness
Portrait

Maître d'armes Strade <Marchand d'armes>

Level 50 | Standard | Marchand


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstant30 m100100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.weapon.level_46_47
  • pkg.vendor.weapon.level_48_49
  • pkg.vendor.weapon.level_50_50
Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bfn_archetype
  • + face_gehelmet07_bfn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
skincolor
 skincolor_human_non_h08_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c07_f
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_med_tr_a01_pocket
        • + chest_tight_bfn_med_tr_a01_collar
        • Material: chest_tight_med_ge_a01repsoldier03_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_ge_a01repsoldier03_u_v01
        handhand_gauntlet_bfn_archetype
        • + hand_gauntlet_bfn_med_tr_a01_front
        • Material: hand_gauntlet_med_ge_a01repsoldier03_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_tr_a01_back
        • + waist_belt_bfn_med_tr_a01_front
        • Material: waist_belt_med_ge_a01repsoldier03_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_ge_a01repsoldier03_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_tr_a01_shin
        • Material: boot_tall_med_ge_a01repsoldier03_u