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Portrait

Ash'ad Pilgrim

Level 75 | Standard | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m50100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m20100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

[shotgun_flurry]

FQN: abl.​npc.​ability.​rifle.​shotgun_flurry

[shotgun_flurry]
noneinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809, 7201124722387324422

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_bhhelmet08_bfb_archetype
  • Material: face_bhhelmet08_heavy_bh_a13c01_u
Body details
SlotDetails
chestchest_trencharmor_bfb_archetype
  • + chest_trencharmor_bfb_heavy_tr_a08_biceps
  • Material: chest_trencharmor_heavy_tr_a08c02_u
handhand_glove_bfb_archetype
  • + hand_glove_bfb_heavy_bh_a07_forearm
  • Material: hand_glove_heavy_bh_a07c01_u
waistwaist_belt_bfb_archetype
  • + waist_belt_bfb_heavy_ge_a106_back
  • + waist_belt_bfb_heavy_ge_a106_front
  • Material: waist_belt_heavy_ge_a106c01_u
legleg_armor01_bfb_archetype
  • Material: leg_armor01_heavy_bh_a12c01_u_v01
bootboot_tall_bfb_archetype
  • + boot_tall_bfb_heavy_bh_a10_shin
  • Material: boot_tall_heavy_bh_a10c01_u
All NPCs with this appearance (2)
3D model
Facial details
SlotDetails
faceface_bhhelmet08_bmf_archetype
  • Material: face_bhhelmet08_heavy_bh_a13c01_u
Body details
SlotDetails
chestchest_trencharmor_bmf_archetype
  • + chest_trencharmor_bmf_heavy_tr_a08_biceps
  • Material: chest_trencharmor_heavy_tr_a08c02_u
handhand_glove_bmf_archetype
  • + hand_glove_bmf_heavy_bh_a07_forearm
  • Material: hand_glove_heavy_bh_a07c01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_heavy_ge_a106_back
  • + waist_belt_bmf_heavy_ge_a106_front
  • Material: waist_belt_heavy_ge_a106c01_u
legleg_armor01_bmf_archetype
  • Material: leg_armor01_heavy_bh_a12c01_u_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_heavy_bh_a10_shin
  • Material: boot_tall_heavy_bh_a10c01_u