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Portrait

Beast Master Oleg

Level 68-70 | Strong | Melee


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cannon_strike]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​cannon_strike

[cannon_strike]
15sinstant4 m80100%

Grav Round

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​grav_round

Grav Round
6s2.5s cast30 m60100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​full_auto

Full Auto
15s4s channel30 m40100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​charged_bolts

Charged Rounds
none2.5s cast30 m20100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​ranged_flurry

Ranged Attack
noneinstant30 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.beast_master_chapter_6

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bms_caucasian_tr_cyber01_eyepiece
  • + facehair_human_bms_caucasian_tr_cyber02_side
  • + facehair_human_bms_caucasian_tr_cyber03_brow02
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_heavy_ge_zki01_armor
            • + chest_tight_bms_heavy_ge_zki01_sleeve
            • + chest_tight_bms_heavy_ge_zki01_loin
            • + chest_tight_bms_heavy_ge_zki01_shoulder
            • Material: chest_tight_heavy_ge_zki01c01_u
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_ge_zki01_forearm
            • Material: hand_glove_heavy_ge_zki01c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_zki01_back
            • + waist_belt_bms_heavy_ge_zki01_front
            • Material: waist_belt_heavy_ge_zki01c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_zki01c01_u
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_zki01_cover
            • Material: boot_tall_heavy_ge_zki01c01_u
            All NPCs with this appearance (2)