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Portrait

Captured Slave

Level 10 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 4)
[empty]
[empty]
[empty]
[empty]
haircolor
(one of 4)
 haircolor_human_non_h03_p
     haircolor_human_non_h06_p
       haircolor_human_non_h08_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_eyebrow10_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • Material: chest_tight_med_ge_a20refugee01_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a20refugee01_u_v01
              handhand_naked_bms_archetype
              • Material: hand_naked_caucasian_young_a01c01_bms
              • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
              • Skin color is hued into slot: 0
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a20refugee01_v01_m
              bootboot_tall_bms_archetype
              • Material: boot_tall_med_ge_a20refugee01_u
              All NPCs with this appearance (2)