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  8. commander_aster
Portrait

Commander Aster

Level 75 | Champion | Ranged


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

Summon Assassins

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​summon_adds

Summon Assassins
60sinstantany1600100%

Flame Sweep

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flame_sweep

Flame Sweep
12sinstant4 m1, 2580100%

Hunter Probe

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​mark_target

Hunter Probe
9sinstantany1580100%

Fusion Round

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​wounding_shot

Fusion Round
3s3s channelany1570100%

Flamethrower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flamecone

Flamethrower
20s5s channel7 m1, 2490100%

Death From Above

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​death_from_above

Death From Above
36s9s channel30 m1, 2460100%

Snipe

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​snipe

Snipe
3s1.5s cast50 m1, 2400100%

Summon Assassins

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​summon_jump_troopers

Summon Assassins
2m 0sinstantany2610100%

Hover

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​hover_mode

Hover
40sinstantany2608100%

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​orbital_strike

Orbital Strike
20s15s channelany2605100%

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​headshot

Headshot
15s4s channel50 m2600100%

Coordinated Firepower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​buff_dps

Coordinated Firepower
8s2s cast60 m2480100%

Interaction

Char ref: chr.commander_aster_corellia_fp

Loot information

Loot package: 15166529875228656437, 1519055067425086355, 632881549680872689, 2707129195992854782

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01_c02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemonacle01_bmn_archetype
  • Material: face_gemonacle01_mtx_ge_h01c02_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_human_asian_h07_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        facepainttattoo_human_non_bh01_u
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a27_chest
          • + chest_baggy_bmn_med_ge_a27_back
          • + chest_baggy_bmn_med_ge_a27_collar
          • Material: chest_baggy_med_ge_a27pilot02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_bh_mtx14_forearm
          • Material: hand_glove_heavy_bh_mtx14c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a11_front
          • + waist_belt_bmn_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          legleg_armor02_bmn_archetype
          • + leg_armor02_bmn_heavy_bh_mtx12_blade
          • Material: leg_armor02_heavy_bh_mtx12c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy05_u
          All NPCs with this appearance (2)