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  7. commander_tainor
Portrait

Commander Tainor

Level 47 | Elite | Staff Master


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m200100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany150100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60sinstant4 m60100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m40100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m20100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.commander_tainor

Starts conversation: cnv.location.corellia.world.republic.the_imperial_blockade.commander_tainor

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_human_non_c27_m
          facepainttattoo_human_non_sw04_u
            ageage_non_non_old01_m
              Body details
              SlotDetails
              chestchest_capetight_bms_archetype
              • + chest_capetight_bms_heavy_sw_a08_loin
              • + chest_capetight_bms_heavy_sw_a08_shld
              • Material: chest_capetight_heavy_ge_a36impguard01_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_a36impguard01_u_v01
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_sw_a08_back
              • Material: hand_gauntlet_heavy_ge_a36impguard01_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_sw_a08_front
              • Material: waist_belt_heavy_ge_a36impguard01_u
              legleg_skirt_bms_archetype
              • Material: leg_skirt_heavy_ge_a36impguard01_u_v01
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_sw_a08_shin
              • Material: boot_tall_heavy_ge_a36impguard01_u