1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. coruscant_security_captain
Portrait

Coruscant Security Captain

Level 9 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a06
  • Material: head_human_bmn_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a05
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h34_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h10_p
           haircolor_human_non_h14_p
             haircolor_human_non_h03_p
              eyecolor
              (one of 4)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h01_s
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 2)
                      comp_human_non_c20_m
                        comp_human_non_c01_m
                          ageage_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a14_collar
                            • + chest_tight_bmn_med_ge_a14_arm
                            • + chest_tight_bmn_med_ge_a14_chest
                            • Material: chest_tight_med_ge_a14military01_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a14military01_u_v02
                            handhand_gauntlet_bmn_archetype
                            • + hand_gauntlet_bmn_med_ge_a14_pouch
                            • Material: hand_gauntlet_med_ge_a14military01_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a14_back
                            • + waist_belt_bmn_med_ge_a14_sling
                            • + waist_belt_bmn_med_ge_a14_front
                            • Material: waist_belt_med_ge_a14military01_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a14military01_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_med_ge_a14_cuff
                            • Material: boot_tall_med_ge_a14military01_u
                            All NPCs with this appearance (5)