1. NPCs
  2. exp
  3. dark_v_light
  4. world_boss
  5. sith_melee_bmf_01
Portrait

Erdi the Relentless <Champion of the Dark Side>

Level 70 | Champion | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​dark_v_light.​caster.​stun.​force_choke_aoe

Force Choke
30s6s channel15 m900100%

Whirling Blades

FQN: abl.​exp.​dark_v_light.​melee.​whirling_blades

Whirling Blades
20sinstant5 m800100%

Saber Throw

FQN: abl.​exp.​dark_v_light.​melee.​saber_throw

Saber Throw
15sinstant50 m700100%

Voice of the Masters

FQN: abl.​exp.​dark_v_light.​caster.​dot.​aoe_dot_no_cleanse

Voice of the Masters
30sinstant50 m650100%

Precise Slash

FQN: abl.​exp.​dark_v_light.​melee.​precise_slash

Precise Slash
10sinstant4 m600100%

Spike of Pain

FQN: abl.​exp.​dark_v_light.​caster.​aoe.​trail_of_agony_setup

Spike of Pain
8sinstant50 m550100%

Flurry

FQN: abl.​exp.​dark_v_light.​melee.​flurry

Flurry
noneinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063, 9420510347414138096

Metadata

Appearance

3D model
Facial details
SlotDetails
head[empty]
faceface_swhelmet13_bmf_archetype
  • + face_swhelmet13_bmf_sw_mtx11_front
  • Material: face_swhelmet13_heavy_sw_mtx11c01_u
hair[empty]
skincolor
 skincolor_chiss_non_h03_p
    haircolor[empty]
    eyecolor
     eyecolor_sith_non_h04_s
      complexion[empty]
      facepaint[empty]
      agescar_human_non_c06_u
        Body details
        SlotDetails
        chestchest_capetight_bmf_archetype
        • + chest_capetight_bmf_heavy_sw_mtx11_shld01
        • + chest_capetight_bmf_heavy_sw_mtx11_shld02
        • + chest_capetight_bmf_heavy_sw_mtx11_armor
        • + chest_capetight_bmf_heavy_sw_mtx11_loin
        • Material: chest_capetight_heavy_sw_mtx11c01_u
        bracerbracer_short_bmf_archetype
        • Material: bracer_short_heavy_sw_mtx11c01_u
        handhand_glove_bmf_archetype
        • + hand_glove_bmf_heavy_sw_mtx11_forearm
        • Material: hand_glove_heavy_sw_mtx11c01_u
        waistwaist_belt_bmf_archetype
        • + waist_belt_bmf_heavy_sw_mtx11_front
        • + waist_belt_bmf_heavy_sw_mtx11_side
        • Material: waist_belt_heavy_sw_mtx11c01_u
        legleg_armor04_bmf_archetype
        • Material: leg_armor04_heavy_sw_mtx11c01_u
        bootboot_tall_bmf_archetype
        • + boot_tall_bmf_heavy_sw_mtx11_cover
        • Material: boot_tall_heavy_sw_mtx11c01_u
        All NPCs with this appearance (6)