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Portrait

Exchange Kill Squad Assassin

Level 20-21 | Standard | Twinblade


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m100100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m50100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m2100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_african_sw_cyber02_side02
  • Material: facehair_human_non_sw_cyber02_u
[no archetype]
  • + facehair_human_bmn_african_sw_cyber01_bottom
  • Material: facehair_human_non_sw_cyber01_u
[no archetype]
  • + facehair_human_bmn_african_sw_cyber04_front
  • Material: facehair_human_non_sw_cyber04_u
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h01_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                       eyecolor_human_non_h02_s
                        complexion
                        (one of 4)
                        comp_human_non_c28_m
                          comp_human_non_c21_m
                            comp_human_non_c25_m
                              comp_human_non_c04_m
                                Body details
                                SlotDetails
                                chestchest_tight_bmn_archetype
                                • + chest_tight_bmn_light_ge_a33_collar
                                • + chest_tight_bmn_light_ge_a33_loin
                                • Material: chest_tight_light_ge_a33hacker02_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_light_ge_a33hacker02_u_v01
                                handhand_gauntlet_bmn_archetype
                                • Material: hand_gauntlet_light_ge_a33hacker02_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_light_ge_a33_front
                                • Material: waist_belt_light_ge_a33hacker02_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_light_ge_a33hacker02_m_v02
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_light_ge_a33hacker02_u
                                All NPCs with this appearance (2)