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Portrait

Grand Marshal An'bal

Level 28-29 | Elite | Overseer


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany210100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m200100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m150100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m120100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m100100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m90100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m80100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfs_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
hairhair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c27_f
          facepaintmakeup_human_non_c01_f
            Body details
            SlotDetails
            chestchest_baggy_bfs_archetype
            • + chest_baggy_bfs_heavy_ge_a16_loin
            • + chest_baggy_bfs_heavy_ge_a16_plate
            • + chest_baggy_bfs_heavy_ge_a16_back
            • Material: chest_baggy_heavy_ge_a16military02_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_heavy_ge_a16military02_u_v02
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_heavy_ge_a16_front
            • + waist_belt_bfs_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military02_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_heavy_ge_a16military02_f_v02
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_heavy_ge_a16_shin
            • Material: boot_tall_heavy_ge_a16military02_u
            All NPCs with this appearance (2)