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  7. veek_guard_3
Portrait

Guard

Level 75 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany90100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m60100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery

Sever Artery
12sinstant30 m40100%

Sucker Punch

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Sucker Punch
15sinstant4 m30100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m20100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_rodian_bfa_non_a01
  • Material: head_rodian_bfa_non_a01_v01
  • Eye material: eye_advozsec_non_a01_c01
faceface_bhhelmet24_bfa_archetype
  • + face_bhhelmet24_bfa_bh_mtx09_mask
  • Material: face_bhhelmet24_med_bh_mtx09c01_u
Body details
SlotDetails
chestchest_trenchtight_bfa_archetype
  • + chest_trenchtight_bfa_med_bh_mtx09_arm
  • + chest_trenchtight_bfa_med_bh_mtx09_chest
  • + chest_trenchtight_bfa_med_bh_mtx09_shoulder
  • Material: chest_trenchtight_med_bh_mtx09c01_u
bracerbracer_short_bfa_archetype
  • Material: bracer_short_light_ge_mtx81c01_u
handhand_glove_bfa_archetype
  • + hand_glove_bfa_med_bh_mtx09_cover
  • Material: hand_glove_med_bh_mtx09c01_u
waistwaist_belt_bfa_archetype
  • + waist_belt_bfa_light_ge_a69_front
  • + waist_belt_bfa_light_ge_a69_sling
  • Material: waist_belt_light_ge_a69c01_u
legleg_pant_bfa_archetype
  • Material: leg_pant_heavy_ge_a90c01_u
bootboot_tall_bfa_archetype
  • + boot_tall_bfa_med_ge_a41_shin
  • Material: boot_tall_med_ge_a41miner01_u