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  7. hailstorm_forward_scout
Portrait

Hailstorm Forward Scout

Level 38-39 | Standard | Heavy Shot


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m075%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmn_archetype
  • + face_geheadband02_bmn_med_ge_a30_horns
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 5)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h36_p
     skincolor_human_non_h31_p
       skincolor_human_non_h26_p
         skincolor_human_non_h29_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h15_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 5)
                      comp_human_non_c25_m
                        comp_human_non_c06_m
                          comp_human_non_c07_m
                            comp_human_non_c21_m
                              comp_human_non_c28_m
                                Body details
                                SlotDetails
                                chestchest_tight_bmn_archetype
                                • + chest_tight_bmn_med_ge_a30_collar
                                • + chest_tight_bmn_med_ge_a30_loin
                                • + chest_tight_bmn_med_ge_a30_shld
                                • Material: chest_tight_med_ge_a30primative01_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_ge_a30primative01_u_v02
                                handhand_glove_bmn_archetype
                                • + hand_glove_bmn_med_ge_a30_wrist
                                • Material: hand_glove_med_ge_a30primative01_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_ge_a30_back
                                • + waist_belt_bmn_med_ge_a30_front
                                • Material: waist_belt_med_ge_a30primative01_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a30primative01_m_v02
                                bootboot_tall_bmn_archetype
                                • + boot_tall_bmn_med_ge_a30_cuff
                                • Material: boot_tall_med_ge_a30primative01_u
                                All NPCs with this appearance (6)