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  7. hailstorm_hunter
Portrait

Hailstorm Hunter

Level 38-39 | Strong | Commando


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany1000100%

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m990100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m980100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bms_archetype
  • + face_geheadband02_bms_med_ge_a30_horns
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 4)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
facehair
(one of 5)
[no archetype]
  • + 1143434 – not found
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143437 – not found
  • + 1143439 – not found
  • + 1143438 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + 1143439 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_asian_h08_p
     skincolor_human_non_h15_p
       skincolor_human_non_h16_p
         skincolor_human_non_h18_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h14_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c25_m
                      comp_human_non_c05_m
                        comp_human_non_c21_m
                          comp_human_non_c28_m
                            age
                            (one of 2)
                            scar_human_non_c01_u
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_med_ge_a30_collar
                                • + chest_tight_bms_med_ge_a30_loin
                                • + chest_tight_bms_med_ge_a30_shld
                                • Material: chest_tight_med_ge_a30primative01_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ge_a30primative01_u_v02
                                handhand_glove_bms_archetype
                                • + hand_glove_bms_med_ge_a30_wrist
                                • Material: hand_glove_med_ge_a30primative01_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_med_ge_a30_back
                                • + waist_belt_bms_med_ge_a30_front
                                • Material: waist_belt_med_ge_a30primative01_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_med_ge_a30primative01_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ge_a30_cuff
                                • Material: boot_tall_med_ge_a30primative01_u
                                All NPCs with this appearance (5)