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Portrait

HK-47 <Reconstructed Assassin Droid>

Level 50 | Champion | Boss


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (27)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[trigger_60_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_60_health

[trigger_60_health]
50m 0sinstant100 m01000100%

[trigger_90_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_90_health

[trigger_90_health]
50m 0sinstant100 m01000100%

[trigger_40_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_40_health

[trigger_40_health]
50m 0sinstant100 m01000100%

[trigger_25_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_25_health

[trigger_25_health]
50m 0sinstant100 m01000100%

[trigger_80_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_80_health

[trigger_80_health]
50m 0sinstant100 m01000100%

[trigger_10_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_10_health

[trigger_10_health]
50m 0sinstant100 m01000100%

Flurry Blocker

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​flurry_blocker

Flurry Blocker
noneinstant30 m040100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Grapple

Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​grapple

Grapple
5sinstant10-50 m1, 2, 3, 4, 5, 6, 10200100%

Flurry

A series of ranged shots for an NPC

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​flurry

Flurry
2.5sinstant30 m1, 2, 3, 4, 5, 6, 1050100%

Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​burst_attack

Burst
10s2s channel50 m2, 3, 4, 5, 6, 1080100%

Sonic Grenade

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​sonic_grenade

Sonic Grenade
10sinstant50 m3, 4, 5, 6, 1090100%

Snipe Setup

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​snipe_setup

Snipe Setup
35sinstant50 m5, 6, 10150100%

Snipe

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​snipe

Snipe
5s3.5s cast50 m5, 6, 10150100%

Target Aquired

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​mortar_dummy

Target Aquired
10sinstant50 m6, 10150100%

Immobilizing Shot

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​immobilizing_shot

Immobilizing Shot
30sinstant50 m7150100%

Power Shot

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​power_shot

Power Shot
30s2s cast30 m7140100%

Carbonite Blast

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​carbonite_blast

Carbonite Blast
20sinstant50 m8200100%

Stealth

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​stealth

Stealth
15s1s castany8190100%

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​debilitating_strike

Backhand
15s3.5s cast50 m8180100%

Stab

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​stab_attack

Stab
15s5s channel30 m8170100%

Spawn Adds

This ability will spawn adds during the HK-47 fight

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​spawn_turrets

Spawn Adds
2m 0sinstant50 m91000100%

Poison Grenade

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​poison_grenade

Poison Grenade
10sinstant30 m10100100%

Interaction

Char ref: chr.hk-47

Loot information

Loot package: 1519055067425086355, 15166529875228656437

Metadata

Appearance

3D model
Details
SlotDetails
creatureassassin_hk47_a01
  • Material: assassin_hk47_a01_v01
All NPCs with this appearance (30)