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  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. the_returned
  8. hk_47
Portrait

HK-47 <Revan's Companion>

Level 60 | Champion | Droid


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (28)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Deploy Entropy Enhancers

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​summon_probes

Deploy Entropy Enhancers
30s0.5s castany101100%

[phase2_setup]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​phase2_setup

[phase2_setup]
60m 0sinstantany100100%

Reactive Shield

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​reactive_shield

Reactive Shield
6s1s castany100100%

Parting Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_parting_shot

Parting Shot
10s1s cast150 m100100%

[stealth_assassination_return]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_return

[stealth_assassination_return]
5sinstant150 m99100%

Force Imbued Killshot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​force_imbued_killshot

Force Imbued Killshot
none7.5s cast300 m99100%

[pseudorandom_violence_pretaunt]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​pseudorandom_violence_pretaunt

[pseudorandom_violence_pretaunt]
15sinstant150 m92100%

[pseudorandom_violence_precast_delay]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​pseudorandom_violence_precast_delay

[pseudorandom_violence_precast_delay]
6sinstant60 m91100%

Pseudorandom Violence

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​pseudorandom_violence

Pseudorandom Violence
14s4s channel60 m90100%

Invulnerability Field

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​invulnerability_field

Invulnerability Field
40sinstantany81100%

Assassination Protocols

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_p2_stealth_and_taunt

Assassination Protocols
30s1s cast150 m80100%

[stealth_assassination_precast]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_precast

[stealth_assassination_precast]
40sinstant150 m80100%

Assassination Protocols

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_stealth_and_taunt

Assassination Protocols
20s1s cast150 m75100%

Shiv

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​shiv

Shiv
4sinstant5 m70100%

Stealth Assassination

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_catch

Stealth Assassination
6sinstant4 m70100%

Stealth Assassination

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination

Stealth Assassination
none3.2s channelany60100%

Handful of Grenades

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​handful_of_grenades

Handful of Grenades
20s1s cast100 m40100%

Leg Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​leg_shot

Leg Shot
6s0.5s cast4-150 m30100%

[stealth_reposition]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_reposition

[stealth_reposition]
15sinstant150 m20100%

Snap Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​snap_shot

Snap Shot
noneinstant50 m20100%

Snipe

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​snipe

Snipe
9s5s cast150 m15100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

[phase2_leap_in]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​phase2_leap_in

[phase2_leap_in]
noneinstantany0100%

[stealth_assassination_leap_in]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_leap_in

[stealth_assassination_leap_in]
noneinstantany0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Details
SlotDetails
creatureassassin_hk47_a01
  • Material: assassin_hk47_a01_v01
All NPCs with this appearance (30)