1. NPCs
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  3. open_worlds
  4. class
  5. bounty_hunter
  6. chapter_3
  7. thus_always_to_tyrants
  8. imperial_soldier1
Portrait

Imperial Soldier

Level 1-50 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.imperial_naval_officer_bh_chapter_3

Starts conversation: cnv.location.open_worlds.class.bounty_hunter.chapter_3.event_and_finale.imperial_officer

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair[no archetype]
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h28_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
             haircolor_human_non_h11_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c20_m
                  comp_human_non_c16_m
                    comp_human_non_c28_m
                      Body details
                      SlotDetails
                      chestchest_tight_bma_archetype
                      • + chest_tight_bma_med_ge_a09_back
                      • + chest_tight_bma_med_ge_a09_strap
                      • Material: chest_tight_med_ge_a09impsoldier01_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                      handhand_glove_bma_archetype
                      • Material: hand_glove_med_ge_a09impsoldier01_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_med_ge_a09_front
                      • + waist_belt_bma_med_ge_a09_back
                      • Material: waist_belt_med_ge_a09impsoldier01_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                      bootboot_tall_bma_archetype
                      • Material: boot_tall_med_ge_a09impsoldier01_u
                      All NPCs with this appearance (5)