1. NPCs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. replicator_droids
  9. bounty_hunter
  10. mandalore
Portrait

IR-9X Replicator Droid

Level 55 | Elite | Mandalore Emulation


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Emergency Reboot

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​stun_breaker

Emergency Reboot
24sinstantany800100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m700100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m600100%

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​npc.​ability.​tech.​rail_shot

Rail Shot
15sinstant30 m500100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m200100%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h01_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_bh_a06_back
            • + chest_armor01_bms_heavy_bh_a06_shld
            • + chest_armor01_bms_heavy_bh_a06_collar
            • Material: chest_armor01_heavy_bh_a06c03_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_bh_a06c03_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_bh_a06_forearm
            • Material: hand_glove_heavy_bh_a06c03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_bh_a06_back
            • + waist_belt_bms_heavy_bh_a06_front
            • Material: waist_belt_heavy_bh_a06c03_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_bh_a06c03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_bh_a06_shin
            • Material: boot_tall_heavy_bh_a06c03_u