1. NPCs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. replicator_droids
  9. jedi_consular
  10. lord_vivicar
Portrait

IR-9X Replicator Droid

Level 55 | Elite | Lord Vivicar Emulation


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Emergency Reboot

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​stun_breaker

Emergency Reboot
24sinstantany800100%

Replicated Obliterate

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​jedi_consular.​vivicar_obliterate

Replicated Obliterate
15sinstant15 m500100%

Replicated Force Lightning

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​force_lightning

Replicated Force Lightning
12s3.5s channel15 m100100%

Replicated Shock

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​shock

Replicated Shock
6sinstant15 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc02
  • Material: head_human_bmn_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c23_m
          agescar_human_non_c09_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_light_ss_a03_hooddown
            • + chest_baggy_bmn_light_ss_a03_tunic
            • + chest_baggy_bmn_light_ss_a03_shld
            • Material: chest_baggy_light_ss_a03c03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ss_a03c03_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ss_a03_wrist
            • Material: hand_gauntlet_light_ss_a03c03_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ss_a03_front
            • + waist_belt_bmn_light_ss_a03_back
            • Material: waist_belt_light_ss_a03c03_u
            legleg_skirt_bmn_archetype
            • Material: leg_skirt_light_ss_a03c03_u_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ss_a03_cuff
            • Material: boot_tall_light_ss_a03c03_u