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  3. war_world
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  6. humanoid
  7. republic
  8. jedi_assault_leader
Portrait

Jedi Assault Leader

Level 36-37 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bms_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 2)
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
(one of 2)
 skincolor_human_asian_h08_p
     skincolor_human_non_h13_p
      haircolor
      (one of 2)
       haircolor_human_non_h01_p
         haircolor_human_non_h12_p
          eyecolor
           eyecolor_human_non_h05_s
            complexioncomp_human_non_c21_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chest
                (one of 2)
                chest_robe02_bms_archetype
                • + chest_robe02_bms_heavy_jk_a09_hooddown
                • + chest_robe02_bms_heavy_jk_a09_shld
                • Material: chest_robe02_heavy_jk_a09c04_m
                chest_robe02_bms_archetype
                • + chest_robe02_bms_heavy_jk_a09_hoodup
                • + chest_robe02_bms_heavy_jk_a09_shld
                • Material: chest_robe02_heavy_jk_a09c04_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_jk_a09c04_u_v01
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_jk_a09_wrist
                • Material: hand_gauntlet_heavy_jk_a09c04_u
                legleg_armor02_bms_archetype
                • Material: leg_armor02_heavy_jk_a09c04_m_v01
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_jk_a09_shin
                • Material: boot_tall_heavy_jk_a09c04_u