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Portrait

Jedi Peacekeeper

Level 36-40 | Elite | Sage


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany300100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m280100%

Forcequake

FQN: abl.​npc.​ability.​force.​forcequake_frequent

Forcequake
15s6s channel30 m275100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m250100%

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence

Turbulence
9s2s cast30 m225100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m100100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9690861425653521229

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_bangs
  • Material: hair_human_non_a07_v01_f
skincolor
 skincolor_mirialan_non_h06_p
    eyecolor
     eyecolor_mirialan_non_h06_s
      facepainttattoo_mirialan_non_c11_f
        Body details
        SlotDetails
        chestchest_capetight_bfn_archetype
        • + chest_capetight_bfn_med_jk_a03_hooddown
        • + chest_capetight_bfn_med_jk_a03_shld
        • + chest_capetight_bfn_med_jk_a03_sash
        • + chest_capetight_bfn_med_jk_a03_hoodup
        • Material: chest_capetight_med_jk_a03c02_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_med_jk_a03c02_u_v02
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_med_jk_a03_back
        • Material: hand_glove_med_jk_a03c02_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_med_jk_a03_back
        • Material: waist_belt_med_jk_a03c02_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_jk_a03c02_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_jk_a03_strap
        • Material: boot_tall_med_jk_a03c02_u