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Portrait

Jedi Protector

Level 36-37 | Strong | Ascendant


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m100100%

Force Kick

Hits the target with a Force-enhanced kick, dealing moderate damage, sending them flying away from the caster, and knocking them down for 2 seconds. Activates when caster is at 90% health, so the combat doesn't start with it.

FQN: abl.​npc.​ability.​force.​force_kick_knockback

Force Kick
30sinstant4 m50100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m025%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a04
  • Material: head_zabrakrep_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_zabrakrep_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bmn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 2)
hair_zabrakrep_bmn_non_a03_base
  • + hair_zabrakrep_bmn_non_a03_front
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a01_base
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_african_h01_p
    eyecolor
    (one of 2)
     eyecolor_zabrak_non_h04_s
       eyecolor_zabrak_non_h05_s
        complexioncomp_zabrak_non_c20_m
          facepaint
          (one of 2)
          tattoo_zabrak_non_good03_u
            tattoo_zabrak_non_good05_u
              Body details
              SlotDetails
              chestchest_robe02_bmn_archetype
              • + chest_robe02_bmn_heavy_jk_a09_hooddown
              • + chest_robe02_bmn_heavy_jk_a09_shld
              • Material: chest_robe02_heavy_jk_a09c04_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_jk_a09c04_u_v01
              handhand_naked_bmn_archetype
              • Material: hand_naked_african_young_a01c01_bmn
              • Skin slot 0: hand_naked_african_young_a01c01_bmn
              • Skin color is hued into slot: 0
              legleg_armor02_bmn_archetype
              • Material: leg_armor02_heavy_jk_a09c04_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_jk_a09_shin
              • Material: boot_tall_heavy_jk_a09c04_u