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  3. alderaan
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  7. guard_jedi_sentinel
Portrait

Jedi Sentinel

Level 60-75 | Champion | Duelist


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_non_npc07
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1156757 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h24_p
     skincolor_human_non_h01_p
       skincolor_human_non_h34_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c29_m
                          comp_human_non_c22_m
                            Body details
                            SlotDetails
                            chestchest_robe02_bms_archetype
                            • + chest_robe02_bms_med_jk_a01_hooddown
                            • + chest_robe02_bms_med_jk_a01_loin
                            • + chest_robe02_bms_med_jk_a01_shld
                            • Material: chest_robe02_med_jk_a01c02_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_med_jk_a01c02_u_v01
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_med_jk_a01_forearm
                            • Material: hand_gauntlet_med_jk_a01c02_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_med_jk_a01_back
                            • + waist_belt_bms_med_jk_a01_front
                            • Material: waist_belt_med_jk_a01c02_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_med_jk_a01c02_m_v01
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_med_jk_a01_shin
                            • Material: boot_tall_med_jk_a01c02_u
                            All NPCs with this appearance (2)