1. NPCs
  2. location
  3. corellia
  4. class
  5. spy
  6. the_sky_burns
  7. major_nedecca
Portrait

Major Nedecca

Level 47-50 | Strong | Gunslinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.major_nedecca

Starts conversation: cnv.location.corellia.class.agent.major_nedecca

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfb_non_a04
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c20_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_tight_bfb_archetype
              • + chest_tight_bfb_med_ge_a10_chest
              • + chest_tight_bfb_med_ge_a10_collar
              • + chest_tight_bfb_med_ge_a10_shld
              • Material: chest_tight_med_ge_a10impofficer01_f
              bracerbracer_short_bfb_archetype
              • Material: bracer_short_med_ge_a10impofficer01_u_v01
              handhand_glove_bfb_archetype
              • + hand_glove_bfb_med_ge_a10_wrist
              • Material: hand_glove_med_ge_a10impofficer01_u
              waistwaist_belt_bfb_archetype
              • Material: waist_belt_med_ge_a10impofficer01_u
              legleg_pant_bfb_archetype
              • Material: leg_pant_med_ge_a10impofficer01_f_v02
              bootboot_tall_bfb_archetype
              • + boot_tall_bfb_med_ge_a10_shin
              • Material: boot_tall_med_ge_a10impofficer01_u
              All NPCs with this appearance (2)