1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. mandalorian_raiders
  6. enemy
  7. trash_mandalorian_guard
Portrait

Mandalorian Guard

Level 24 | Standard | Quickshot


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m400100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe

Explosive Probe
30sinstant30 m300100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m200100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m180100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m0100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a05
  • Material: head_human_bmn_asian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet02_bmn_archetype
  • Material: face_bhhelmet02_heavy_bh_a03c01_u
skincolor
(one of 3)
 skincolor_human_asian_h01_p
     skincolor_human_asian_h02_p
       skincolor_human_asian_h03_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 2)
          comp_human_non_c16_m
            [empty]
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • Material: chest_baggy_med_bh_a01c03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_bh_a01c01_u_v01
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_med_bh_a01c01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_bh_a01_front
            • Material: waist_belt_med_bh_a01c01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_bh_a01c01_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_bh_a01c03_u
            All NPCs with this appearance (3)