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  7. guard_millitia_watchman
Portrait

Militia Watchman

Level 60-75 | Champion | Guardsman


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Guardian Strike

Strikes the target, and builds a stacking armor buff on the caster.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Guardian Strike
4.5sinstant4 m050%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m010%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a07
  • Material: head_human_bms_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet22_bms_archetype
  • Material: face_gehelmet22_heavy_ge_a18mercenary07_u
skincolor
(one of 3)
 skincolor_human_non_h16_p
     skincolor_human_non_h25_p
       skincolor_human_non_h01_p
        haircolor
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a16_back
                • + chest_baggy_bms_heavy_ge_a16_loin
                • Material: chest_baggy_heavy_ge_a16military06_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a16military06_u_v02
                handhand_gauntlet_bms_archetype
                • Material: hand_gauntlet_heavy_ge_a16military06_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a16_front
                • Material: waist_belt_heavy_ge_a16military06_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a16military06_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military06_u