1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. neutral
  7. mugger
Portrait

Mugger

Level 47-48 | Standard | Skinner


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rupture

Thrusts into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture_tech

Rupture
15sinstant4 m025%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 3)
face_gehelmet08_bmn_archetype
  • + face_gehelmet08_bmn_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a08repcitizen02_u
[empty]
[empty]
hair
(one of 2)
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_chops
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
      haircolor
      (one of 2)
       haircolor_human_non_h07_p
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h05_s
            complexion
            (one of 2)
            comp_human_non_c07_m
              comp_human_non_c28_m
                ageage_non_non_old01_m
                  Body details
                  SlotDetails
                  chest
                  (one of 2)
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_light_ge_a08_scarf
                  • + chest_tight_bmn_light_ge_a08_shld
                  • Material: chest_tight_light_ge_a08repcitizen02_m
                  chest_tight_bmn_archetype
                  • Material: chest_tight_light_ge_a08repcitizen02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_light_ge_a08repcitizen02_u_v01
                  handhand_glove_bmn_archetype
                  • Material: hand_glove_light_ge_a08repcitizen02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_light_ge_a08_front
                  • Material: waist_belt_light_ge_a08repcitizen02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_light_ge_a08repcitizen02_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_light_ge_a08_shin
                  • Material: boot_tall_light_ge_a08repcitizen02_u
                  All NPCs with this appearance (15)